SMART CLASSROOMS
At Global Junior School we have the Smart Class concept also in practice. What might otherwise seem dull or monotonous with just text-book studies, becomes bright, and captivating in the flash and animation movies, which re-affirm the concepts already taught in class. This makes the process of learning fun and also ensures the lasting impact on the tech-savvy minds of today's generation.
Importance of Smart Classes
E-learning and smart classroom aims at developing the students learning ability as the entire chapters become more interesting to study and hence improve the results of the students. The smart classrooms are the new generation educational product which helps students gain more marks and is a step to the future of education. E-learning is a revolutionary product in the field of education. A smart classroom can be considered as a virtual classroom. A Smart Classroom duplicates the capabilities found in a real classroom.
Objectives of Smart Class Rooms At Global Junior School
The following are some of the objectives of Smart Class Rooms:
To help teachers to meet new challenges and developing students' abilities and performance.
To enables teachers to express their views and ensures that every child understands the undertaken concept which ultimately affects his/her achievement.
To have interactive and live teaching to elaborate and compare different objects and perceptions towards the particular concepts.
To make learning an enjoyable experience for students. Activities and games to make learning process easy.
To improve creative thinking in learning process to visualize the concepts and practices with model and demonstrations.
Customising content as per the school's scheme of work.
Designing a module of smart class, allowing students to visualise the concept with visuals and animations that they will never forget.
Enabling teachers to express their views and ensuring that every child understands the undertaken lessons.
Helping teachers to meet new challenges and developing students' abilities and performance.
Instructing remote and local students simultaneously.
Providing a facility to update the content.
Enabling teachers to access multimedia content and pedagogically sound and visually rich curriculum resources that can be used for efficiently teaching students.
Ensuring easy understanding of lessons and making abstract concepts real.
Having interactive and live teaching sessions elaborating and comparing different objects and perceptions towards particular concepts.
Improving creative thinking in the learning process, visualizing the concepts, and practicing with models and demonstrations .
Effectively blending of technology with traditional classroom aspects, and informing the teachers of classroom events.
Making learning an enjoyable and comfortable experience for students with different activities and games.
Taking a step towards development where learners' achievements are highlighted.
Optimising the use of e-resources wise e-books, e-journals, protocols, lesson notes and documentaries during lessons.